Thursday, August 28, 2008

Time to Adapt

Big post incoming, reader beware.

So, time has passed and now I’ve upgraded my gear a little bit. I am sitting at 426 Defense on my main along with a combined 33% dodge/parry/block stats, 937 +healing for my priest, and 515ish damage (while buffed) for each mage. Not great, but I’m getting somewhere. Keep in mind I still have sockets to fill and enchants to place, but I am waiting until I get some good gear that will last a while first.

Lately I haven’t had time to play lately other than the occasional daily to get some gold. It takes me about 1 hour to do 14-16 dailies and that yields about 150gp per toon in quests alone. After getting rid of all the crap that comes along with it, I get about 50-100 more GP. Not to shabby in my opinion.

I’ve been also taking a look at my configuration and trying to see how I can improve it. Right now I have 3 limitations that I really want to see if I can get rid of.

Individual movement

Specifically, when trying to move while doing other things simultaneously. It may seem like a no brainier on paper, but it’s very difficult for me to tank the boss, heal my crew, DPS the boss and/or adds, debuff as needed AND move individual toons out of the way when they are targeted by a random AOE.

Thespia is a perfect example of this. She casts a random lightning cloud on a random toon at 30-40 second intervals. This cloud will guarantee a dead toon should they remain in it for more than a few seconds. The first boss in Shattered Halls does the same thing, but instead has 3 little aoe circles going at once, requiring constant movement.

Now, before I would just keep all my toons on follow and just move around the room, stopping occasionally for DPS and heals, and was good to go. This doesn’t work on these bosses as I lose way too much DPS/Healing needed to survive, so I’ve had to adapt. For both of these fights, I need to spread out my team before hand in a specific order so I know from a distance who is where. Once I pull the boss, I then reverse my main’s camera so I can see my team behind me. Should an aoe get cast, I manually move to the one who is affected and move them out of it. This is what’s worked for me so far and while I’m getting used to it, I don’t like it. There has to be an easier way without automation.

I have tried binding a separate forward move key to each toon, but I am already looking at over half my keyboard used for all 3 toons and I don’t really have a place for 4 more keys to be added, much less memorized. I tried just moving them all forward at the same time, but that doesn’t work as well either since it cripples my DPS/healing output like before (why move the healer when she’s not the one taking damage?). I also tried out the “move on right click” feature in the menu, but that’s an abortion in itself. So right now, I’m running out of ideas.

Multiple targets

Specifically, attacking 2 or more targets simultaneously without using AOE. Right now, and since I’ve started, everything is based off of my tank. What he sees is what my mages attack. There are other advanced macros that I can try, such as if the mage has a target, it will continue to use that target until dead. If dead/nonexistent/friendly, it will use whatever my tank is targeting and continue. Helpful, but not when I need them to change targets quickly. There is also the possibility of making /target macros for each boss fight for one toon. This works for boss fights that have the same named add or whatever that constantly reoccurs that must be beaten down, such as the warlord fight in Steamvault. This doesn’t work well in encounters that have multiple different adds, such as the opening of the dark portal.

So, now I’m trying to figure out better ways to get around these limitations. Thankfully, I can still do a lot of the boss encounters even with these problems, so it’s not too bad. My major stumbling point is learning the encounters in general because all of this is still new to me. But again, it's been like that all my way through Azeroth.

Adaptability

Mainly, removing people from my group for other toons, such as when Mindy wants to play.

Currently, all of my macros are very specific. Target off of caine, cast heal on Furfur, dispel Furfar, etc. Not only is it specific, but they are in a particular order on my toolbar that's been committed to memory. Swapping out one person takes everything out of whack. New macros need to be made to accommodate, the placement is generally jacked up, and the "feel" of how well my toons are doing goes down the tubes. This is particularly hard on Abyl, who is practically maxed out on common and toon specific macros.

My only solution to this is to go in and redo all of my macros to possibly consolidate them all. Instead of having /assist Caine, have it /assist party1. Instead of /heal caine, have /heal party1 and so on. This way I can swap the macros around and whoever I have in my party will be covered, without needing to make new macros. It's just going to take some time to do it, and I hate doing macros.

In a way, it's like how I went through my first "real" instance, Wailing Caverns. I had never done WC before in all my years playing WoW, and to top it off, I didn't know how to multibox through an instance. Simple stuff like healing macros for other toons, having fade readily available, and decursing/dispel macros mapped were alien to me. I learned the hard way through brute force what I needed to have, and it took me a while to have those abilities actually sink in. Now it's second nature to dispel and decurse any toon in my team at a moment's notice. Now that I'm 70, the bar has been raised just a bit more, and it's time to adapt yet again.

Tuesday, August 26, 2008

Pics, Pics and more Pics

So, I've been running around a bit, trying out some instances and doing some dailies. I haven't progressed very far in anything because there is a whole lot of stuff I need want to do.

That said, I have completed the first instance in Caverns of Time all the way through. I tried the Opening of the Dark Portal, but without Mindy to assist with the adds it's very, very difficult. In addition, I tried Steamvaults and cleared the first two bosses, and also completed the first boss in Shattered halls. So far I haven't done any other instances yet.

Right now I am trying to figure out what to tackle first to gain rep. A lot of good gear for all my toons start becoming available at revered for most factions, so I've been grinding away at the instances. I am thinking grinding at the Caverns of Time first, then Cenarion Expedition....or maybe the other way around. I don't know.

Anyways, here are some pics that I have been taking but not putting up.

My toons in flight

The first boss in Steamvaults. Took me at least 15 tries to take her down. See, I'm not very good at individually moving my toons to avoid killer AOE. It was very messy there for a while.

2nd Boss in Steamvaults. Not as hard as the first, but I did wipe about 4-5 times. Once I said to hell with it, all out DPS the boss all the way, I was good to go.
1st Shattered Halls boss. Only wiped once. Thanks to Thespia, I now have a method in place to move my toons individually for boss fights.

2nd boss in part of Thrall's escape. Easy Tank and Spank.
Last boss in Thrall's questline. When I was coming through at lv 68, this was near impossible for me. Now at 70 with slightly better gear he was doable after the second try.

Monday, August 25, 2008

The Journey Comes to an End.

The road to 70 I mean. All of my toons are now 70 with their respective flying mounts and endgame abilities. Now that I don’t have to worry about leveling, I can run around and focus on all the little stuff that I have wanted to obtain.

1 - Undead mounts for all my toons. I am already revered with undercity.
2 - Get me some rep with all of the outland factions. Mindy and I have been looking at the list so far and there is some pretty decent tanking gear that is obtainable.
3 - Money! I need roughly 25K gold to get all epic mounts. Dailies should bring me roughly 1K combined every day I do them.
4 - GEAR! I need a lot better gear than what I currently have to be able to handle heroics. I hear that 490 is the mythical number for defense needed for tanks and 1200 healing for priests. Don’t know what dps casters need, but I am sitting at around 500 + damage on each. I imagine I would need more.
5 - Instances. Now that both of us are 70, Mindy has expressed intense interest to run instances with me to gear her toons and for rep (she has the majority of the non-gathering professions). While I will be doing some instances solo, there will be many that I will do with her.
6 - Go to the Sunken Temple and beat up the Shade of Eraknus. That noob has it coming.


And that's the short list.

One thing that is going to be a major hurdle right now is gear. Most of mine is still fairly low, some of which I obtained when I was rummaging around hellfire when I turned 60. Now I am going to be heading up against lv 70 elites and bosses? Yeah, I'm in for some pain.

Fortunately, I gathered a list of stuff that I want to make for my toons. It's roughly half off of bosses, half from reputation and a handfull from quests of some sort. All stuff to get me ready to perform in Kara regardless of which toon I bring. I figured if my toons are geared for Kara, then they are geared for Heroics. We'll find out.

Wednesday, August 20, 2008

Phase 1 complete

My grand plan to become master of all mutliboxing blogs was set in motion today. Indeed, it is a cunning plan to force all other blogs who even occasionally dabble in the activity crumble beneath my feet.

First "real part" of my master plan (besides starting out, trying to mingle with people, gather a readership, make some content) is to get good with another multibox blogger so I can put a guest post on their blog. The entry would consist of such profane and horrible writing that they would lose all their readers. This in turn will demoralize the blogger, giving in to depression and finally abandons the blog. Over time I will infiltrate other multibox blogs and have them fall before me, leaving me with the greatest one of them all through sheer attrition.

Cause, you know, I can't do it the good old honest way.

Anyways, poor Razorbax at Three Druid Noob will be the first to fall with my devious guest post.
Poor sap will never know what hit him.

Besides that...I got nothing. The team is 69 now, and the level grind is almost complete. I can't friggin wait to be at max level so I can focus on just instances and other stuff I never did.




Oh, and I just got an invite into the beta this morning. That is all.

Tuesday, August 19, 2008

A little public service announcement

With the Recruit a friend program granting the much coveted triple xp and that you can just give levels to one of your alts, more and more people around the bog sphere have been looking to give multiboxing a whirl, even if it's for a few months. The goal for most is they want to use up the time that the promotion lasts and level up as many 60's as possible, then transfer them to their main and then close the extra accounts. The fastest way to do this, of course, is to multibox.

But, how do you multibox?

My video intro doesn't really show you how to set up your own setup. It wasn't meant to be that, but since people want to know how to do it, I am going to lend a hand.

First off, you should know that the dual-boxing community has put in tons of time making various guides and tips to help you ease your way into this new play style. I mean exhaustive work. It would be a shame if you didn't read it. The community is generally friendly and helpful, but reader beware, if you are going to ask a question, please read the stickies in the new multiboxer forum first! A lot gets answered in those posts, or from the links within them. If your going to dive in questions first and read later, I suggest you bring your flame retardant britches. This is where I started learning how to "really" multibox. Before I went to this site, I was only doing 2-3 toons simultaneously using nothing but Alt-tab (I do not recommend) for about 8 months.

Next up is Vyndree. She has her own blog which covers a ton of multiboxing basics. She is a very helpful person and you will probably see her on the duel-boxing forums.

Lastly, your going to need to learn how to macro. This part I personally hate the most, mainly because I have to do it to 5 toons usually whenever I have to change something (or create new characters, ugh). In addition to the Dual-boxing site, you can check out Wowwiki's multiboxing macro entry. A lot of the basics that you will need are here, and you can use them to branch off into other macros that you feel you might need. There are also some advanced macros here should you need to use them for anything.

Those are the main links that, should you read through them, will give you all the knowledge on how to set up your own rig, be it 2-5 toons or possibly larger if your psycho.

As far as just starting, just remember that this is going to be completely new to you and very difficult at first. Reading everything there is to read won't magically grant you experience on how to do it in real time. It's frustrating to start. Think of it like when you first started playing WoW. Everything was new. You didn't know where Ogrimmar was, or what talents were, or how to "play your class". Your going to go through that all over again, because multiboxing is going to require a different mindset than just singleboxing. You will NOT be able to use all of your abilities for all your toons to cover for all situations. The more classes you want in your group, the harder it will be to use all of their abilities.

And for my final bit of advice, start small. Do NOT take 2-5 lv 70 characters and try your hand at this for the first time. You will be overwhelmed by abilities and you won't know where to start. I am talking about personal experience here. Start small and create new toons for you to try it out. That way there is only 1-2 abilities that you need to worry about, and you will grow out from there. This will make life much easier for you and increase your chances in succeeding in multiboxing.

Monday, August 18, 2008

Rant time

Now lets forget all about multiboxing for a bit. Lets talk about something else instead. No, lets rant about something else. Indeed, lets tackle that proverbial Internet question that, to this day, the answer escapes me. Lets write the word lets about a dozen more times.

Lets lets lets lets lets lets lets lets lets lets lets lets

And if you don't like swearing or generally aggressive language, I suggest you stop reading now :)





So here we go…

Why do people, given an audience and anonymity, act like friggen cockbags? Inquiring minds want to know. Xbox live, PSN, WoW, whatever the platform or game, there is always some of these dingleberries running free in the wild, ruining it for the rest of us. I’m not talking about cheating, stretching the rules, or hell, even spawn camping. I’m talking about those special individuals who just act like cocks for no damn reason. Maybe they want to be stroked, like a….. kitten. Hell I don’t know.

For imaginary bonus points, why does this happen especially during a team like activity? Say like….an instance run?

This past weekend while I was out and about saving San Diego’s data centers in the same way Arthas saved Stratholme from the plague (WotLK refrence, boooo), Mindy decided to take her hunter with some guildies to do some lv 70 instance. She did not take her mage and priest, as she doesn’t have her toons set up to do instances together. They needed a tank and healer to round out the setup, and got a feral druid and a holy priest.

Now the druid, nobody had any real problems with him. Sure, he was 69, relatively new to tanking and very undergeared. But he had a heart of gold and practically screamed “I think I can I think I can” through the run. From what I am told, the poor guy was intimidated a bit by the bosses, not knowing if he could handle it. I know it must get a little frighting, stepping up to the dance floor, looking at your 30ft dance partner with razor sharp teeth, ugly as sin and whispered “He’s all yours” by your 4 closest friends. But hey, you’re the fall man tank, you knew what you signed up for.

The priest, on the other hand, acted like some snobby rich fart from uptown. You know, like the guy who fantasises himself as holier than thou, lord of the ladies, a blessing to us scrubs with his mere presence. While back in reality we try to distance ourselves from him due to his foul smell, sailor moon cosplay dress and possible white spunk in his hair.

So anyways, after forming the group and getting all the way to the instance and establishing who does what, the priest crosses his arms and proclaims “I only do raid heals”.

I’m sorry, What?

Turns out “raid heals” actually means only group heals. Now, I am not the best priest out there. I wouldn’t even consider myself really as one since Abyl is more like another cog in a greater machine than an individual. That said, I always took healing as a sort of digitized whack a mole, in reverse. Make sure the moles stay up while getting beat down and occasionally, whack them all at once if the situation called for it. But no, mr fancy pants is too good for it. Instead, he chooses to just use the big mallet during the instance.

And he couldn’t even get that right.

To further add some salt to the wound, he would insult his teammates during the run. As the shaman changed gear and picked up the spot healing, he would remark how much he could outheal him if he wanted to. He would insult the mage for being 2nd in dps next to a hunter, claiming that even he could outdps him if he wanted to. Even the newbie tank was not immune, constantly ridiculed for not having better gear, not knowing the bosses, and just general douchebaggery.

In the end, they never completed the instance since it took to long due to frequent wipes.

Why do people need to act like this? Is the need to have a digital epeen in front of a bunch of strangers so great that common curtisy goes out the window? On that same note, why do others tolerate it? I don’t pug, but even if I did I would have booted this hobo to the curb the moment he put on his asshat. I just can’t stand that crap, and neither should you. If we all just never grouped with these brain children in the first place, didn’t invite them into respectable guilds and generally didn’t tolerate their crap, they might, die off somewhere in the vast digital wilderness.

Of course, they could always just stop playing and instead troll the WoW forums, turning it into a cesspit and IQ draining experience. Oh wait, they already did. That’s a rant for another time.

Editor's note: This rant was written roughly one week ago by a starving, caffeine saturated being who was up for approximately 27 hours at the time. No excuses given for putting you through this crap

Thursday, August 14, 2008

What would you do....?

I got a side little project that I am working on currently that will take some time, so in the meantime, I decided to pose this question to you (and only you as your probably my only reader):

With everything else taken care of (money, hardware, software, macros), what kind of multibox team/teams would you create in WoW?

For PVE, what would you choose? Generally in this setup, you want to have the "holy trinity", which is a tank, healer, and DPS. 3 different classes is a good base to start off with, but it's a mere guideline and doesn't necessarily have to be the rule.

Would you make a somewhat diverse team like mine, capable of doing instances? Maybe you would put a spin on it, and say, make a Warrior, shaman, and 3x warlocks? You could even make 5 druids, spec 1 feral, 1 resto, and 3 balance and get the damn near the same result. Maybe a druid and 4x shaman?

Now for PVP, what would it be? PVP is generally fast paced and relies on high burst damage, so you generally don't want to bring a lot of different classes as it would be hard to co-ordinate them all. 2 classes at most, but again, more of a guideline than a rule.

You can go for the clone army look and make them all the same class? If so, which class? Most of the DPS classes can output insane damage when stacked, just take a look at any of the shaman video's out there. Stacking 5x mages would bring you incredible single target DPS, while 5x warlocks have a bit more flexibility with dots and pets. You could always try 5x shadow priests, or 5x hunters :). Maybe through in a melee, like a warrior, and back him up with mages or locks? Hell, you could always respec your all druid PVE team and make them all Boomkin.

Anyways, leave a comment or post on your own blog what you would do if you multiboxed 5 accounts!

Wednesday, August 13, 2008

...round and round...

Dinged 66 this past weekend and gave Mana Tombs a whirl, and the poorly made video below is a result. And for a poorly made video, it takes forever to make one.

Work hindered my first attempt. After reaching the Prince's area, I got called for a case I couldn't postpone, so I had to come back several hours later to wrap him up. The hardest part in the fight is to take down the 3 orbs that are with him before they turn into casters. I must have fumbled with about 6 diffent strategies in my head as to how to get them down, then keep any additional ones down. Thoughts such as custom macros for each mage, trying to focus switch constantly mid combat, etc. Then I said to hell with it, run in and AOE them down, then proceed to kill the boss. And it worked.

Sometimes the simplest ideas are best :)

Lastly, I opened up the comments section so anyone can comment. No need to register to blogger anymore!

Video mirror: Youtube - http://www.youtube.com/watch?v=egrlg3wmhVM







Thursday, August 7, 2008

A Video Demonstration

So, as promised, here is my little video I cooked up that gives you the gist of how I operate. I've been multiboxing for months so it's gotten pretty second nature when it comes to my PVE team.



Depending on responses and suggestions, I might make another one on another topic, like a boss fight or something.

*edit I have a few guildies asking me for that already, so I will probobly do a run of something this weekend after hitting 66 and try to make it a bit better*

Alternate Mirror: Youtube - http://www.youtube.com/watch?v=Jo-58zmcmSM

Sorry for the lack of updates

My work, by it's nature since it's revolves around break fix activities, hit's high points and low points. This week has been a high point meaning I've been coming in early and leaving late. I've gone ahead and messed up my sleeping schedual to boot so now I sleep when I normally play.

On a good note, I am almost done making a video giving a brief explanation of how I controll 5 toons at once. It's my first video so I would like as much feedback as possible.

Also, Mindy's toons dinged 70 tonite! I now I got a team of 70's who got my back untill I hit 70.

More importantly, this means she can go ahead and start grinding for gold. Gold that I will eventually steal to purchase my mounts when I reach 70 :)

Monday, August 4, 2008

And now for something completely different...

So, I dinged 65 with my team and have been steadily progressing to 66. Been focusing mainly in Nagrand, and I love it. Nagrand is such an awsome place with some really cool mobs to fight. I particularly like assisting the Mag'har and meeting Garrosh. Bieng the huge lore nerd that I am, and since orc lore specificly strikes a chord with me (Hellscream, Broxigar and Ogrim FTW), I will go ahead and declare Nagrand as my favorite Outland zone. Sure, Garrosh is acting like a hissy schoolgirl at the moment but it all changes once you complete a lengthy epic questline.

Anyways, overall it's been good, but the double XP is gone now and leveling slowed to a crawl. As much as I want to do instances, I equally want to get to the level cap as soon as possible so I can really focus on nothing but instances, tradeskills and reputations. Doing instances now, while enjoyable, have 2 large negatives to it. 1st, even with double XP, it slows down my leveling speed a ton. I have to learn each instance from scratch, so it takes me hours to complete something that takes a normal group 50 min. 2nd, it's time consuming. I often don't get huge chunks of time to play uninterupted, so doing an instance run typicly means weekends.

So, I decided to change it up a bit and have some fun. I rolled 5 shammies and went at it.

It's.....ok. Sure, shamans end up pretty damn powerful, but when they start out, they are weak as all hell. Plus, both Orc and Tauren starting places are horrible for boxers, with Tauren bieng the worst (mainly collection quests there). I have 5 Orc shaman, and the quests in Durotar are just killing me. I feel like I am leveling so slow since there isn't a lot of quests. I was going to go to silvermoon to do level there, but then I remembered they don't have a shaman trainer, so I didn't bother.

After spending about 4 hours on those guys, I saw this pic (from WoWinsider). I want you to take a good look at it. In fact, to ensure you looked at it, here it is:




Now, picture 5 hunters with that exact pet, all chasing after the same guy. Specificly, some Gnome.

Needless to say, I immediatly made a 5x Tauren hunter team, and they are awsome. They are only lv 9 now, but it just feels so much better to play as than with the shamans. Smoother would be a better word. Autoshot kills basicly anything before it reaches me, and I don't have to spam the key since it..well...auto shoots. If I want it to die quicker, 5x Arcane shot plus a regular Auto Shot puts anything out of it's misery at the moment. Unlike my shamans, I don't have to wait on mana and just keep going. I also can do quests in Silvermoon, which is a major plus because it's so much better than Mulgor or Durotar. Plus, I get pets in one more level, and I like pets.

In short, all 3 teams are fun to play, but for different reasons. My main team can do instances at a moment's notice, which is fun for me when I want to do instances. My shamans will be for pvp arenas should I get them up high enough (right now I need to get them over the hurdle of it's just sucky leveling them in starter zones). The hunters are just for fun really, no real ryme or reason other than I really like the hunter class but never bothered to play it.

And on a side note, after playing 3 classes through instances and whatnot, playing just 1 class is a breeze. Seriously. No real fancy binding or segregating your keyboard out. Push 1, and everyone autoshoots. Push 2, everyone Arcane shoots. Push F1, all pets attack current target (coming soon). Nice and simple, just the way I like it.

I'll put up pics when I can.

Friday, August 1, 2008

FACT: It doesn't matter as long as the boss dies

If you read World of Matticus, then you may have stumbled on one of Wyn's recent posts. Basicly, as you can probobly guess by his title (which mine is paroding), he points out taking an additude to not put out 100% in a raid or basicly any lazy/greedy behavior is NOT justified by eventually killing the boss. Now, to a degree, I agree with him as he puts up some pretty strong evidence. Increased repair costs, increase costs for pots (and damn that shit ain't cheap), takes longer than necessery, and possibly most important, increased stress on a ton of people that really didn't need it. Also, the vibe I'm getting is that he is talking about mainly content that's on "farm", but I guess it could be applied to progression bosses.

Update: Changed to Wyn to give credit where credit is due.

Now, I don't have the raiding perspective that he does. At least, not anymore, that time has passed over 2 years ago.

That said, I don't agree with his myth, but I am also looking at it from a different perspective.

1st. I'm not raiding
2nd. I am not grouped with anyone but myself.
3rd. All costs in any mats are entirely my own.
4th. I want to do it because I want to say that I can do it
5th. Of course, phat loot. When it drops of course.

Case in point, now that I'm 64 I decided to give Underbog a whirl to the end. Hungarfen dropped without a problem this time, giving me this useless thing.The pulls to Ghaz'an were a pain but doable. I wiped the first attempt of Ghaz'an, but I got him the second time. I got myself the Talisman of Tenacity for my tank, so it's all good. Unfortunately, I skinned it before I took a pic because I wasn't paying attention.

Now, everything was going smoothly untill I met up with this guy. Boy, was this fight a pain. I thought he was going to be a pushover, but no, I wiped easily a dozen times or more. I wiped so much I had to stop, repair my armor, and come back only to wipe some more. Let me tell you, corpse runs to this instance suck almost as much as BRD.

The key problem I had was after his freeze trap. See, I would have everyone on follow to keep them within the 8 yard raidius so I don't have to worry about ranged attacks. After his freeze trap, mabye 2-3 seconds after, he punts you a fair ways back. The punt itself wasn't the problem, it was that I wasn't getting any heals after it and that was killing me.

Then it dawned on me, my guys were on follow, and when I got punted, they followed, stopping any heals or dps, and often they got stuck behind a mushroom, forcing them to run in place. Yeah, I slapped my head in shame after that realization. The very next try I kept the guys just outside his alcove, and tanked him against the wall. No problems whatsoever. Once he was down the bear was a pushover. Sadly, for all that work, he dropped some POS that got sharded.



The last boss, The Black Stalker, was equally hard. His levatate ability is what messed me up the most, moving people around so they got hit by his chain lightning. This fight all came down to positioning. I ended up having the priest just inside his cavern, with the mages in front, everyone spread out. I tanked him near where he would reset. He didn't really hit hard, it's just that the fight was awkward. Fortunately, if you run out of his room, he resets, so I didn't do many corpse runs, but I probobly wiped just as many times as with Musel'ek. This time I got me the Pauldrons of Brute Force for my main, which is all good.



While I was there, I found the Slave pens and gave it a whirl. Overall, it was definitly easier to progress through than Underbog. Mennu was a cinch. Seriously, I am astounded by how easy he was. Just walk him in a circle to get out of range of his totems. Sadly, another sharded item.



Next was Rokmar the Crackler, and again, easy fight. The trick is to fight him at absolute max range. I stood at the limits of my priests healing, and I was between the boss and my team. His AOE attack never hit anyone but Caine. Again, I got a fairly lackluster Runed Fungalcap, another item to be sharded.



And, that's as far as I progressed. By this time it was almost 12:20am, and I had started at 7:30pmish. I did reach Quagmirran, but the NPC that provides the nature buff (which I badly need) died when the naga came after his release. Quagmirran beat me down pretty bad pretty quick, and I was too tired to continue.

So, this isn't exactly the fastest way to level, but the satasfaction of making that boss kill is all worth it. Of course, if the content was on farm I probobly would be pissed.

Anyays, I'm off to Nagrand and Terrekor for quests to try to level as soon as I can before I attempt any more dungeons. My mages are respec'd again, this time with the typical 3 min mage build (PoM, Arcane Power, and Pyroblast), with more talents into arcane for more damage. In short, each mage has roughly 400 +spell damage now and when i pop my cooldowns, I do the damage of roughly 4 equally spec'd mages. Does wonders for the would be ganker.